The game kicked off to the strains of ‘Life on Mars’ by David Bowie

The Table:

Table 5

Table 5

 

 

 

 

 

 

 

 

 

Germans at the Bottom, British in the woods.

The Forces:

German: Platoon #3 less 2 riflemen plus, 1 car, 1 senior leader, 3 halftrack APC (to carry one squad), FO for a 81mm mortar battery and 1 Lorraine Schlepper.

British: Platoon #1 less 3 sten plus, 2 entrenchments, 1 bren team and a FO for a 3″ mortar battery.

Force morale, German 8, British 11.

The Paras need a win here to draw the series so the plan is to hunker down and shoot the Germans to pieces. The German plan is to use the ample cover and their greater mobility to close with the British and indulge in a bit of ‘Handgranaten!’

I’ve marked the jump-off points with white lines:

Jump-off points

Jump-off points

 

 

 

 

 

 

 

 

The Germans got off to a solid start with Squad #B entering the field mounted in halftracks, Squad #C deploying forward of the house on the extreme left while the FO deployed in the house.

The British deployed section #3 in the house in the center with the FO while section #1 deployed in the woods behind the house.

Things started to hot up with the Germans deploying Squad #A in the forward farmhouse, the Halftracks crashed through the estate gate and advanced up the road followed by a senior leader in a staff car

APC Advance

APC Advance

 

 

 

 

 

 

 

 

German squad #3 was caught  by a Bren team concealed in the field and suffered the first casualties of the game. While both FO had contacted their batteries it was the British who responded first by putting a ranging shot just to the right of the lead halftrack,

Ambush

Ambush

 

 

 

 

 

 

 

 

For a while things looked good for the British, the halftracks were forced to swerve off the road but return fire from the German #C squad wiped out the bren team in the field and the German FO called in an immediate barrage on the house causing 2 casualties, one rifleman and the senior leader! British morale drops from a high of 11 to six!

Off road

Off road

 

 

 

 

 

 

 

 

With things getting a bit ragged the British Platoon leader deployed and immediately ordered the FO to call in another barrage the battery responded that they had been redeployed and were no longer in range and would not be available to supply any more support!  The CO quickly ordered the bren team in the (now) damaged building to open fire on the Germans in the field with support from the 2″ mortar, he also ordered the PIAT to fire on the approaching half tracks. Meanwhile #1  section moved right towards the wall to cover the fields.

The German halftracks turned back towards the road and continued their advance, squad #C dived for cover by the wall and the German FO called in another barrage on the Estate House but only inflicted 2 points of shock.

Estate House under fire

Estate House under fire

 

 

 

 

 

 

 

 

An intense fire-fight ensued which reduced the British numbers in the Estate House, pinned the German #C squad and knocked out the lead halftrack.

The German mortar bombardment shifted to #1 section causing little damage. #1 section moved towards the Estate House to support #3 section.

The two remaining halftracks rolled round in front of the Estate House and  the remainder of #B squad launched an assault on the house, they took heavy casualties and the survivors scuttled back and were pinned behind the halftracks leaving the Estate House full of nothing but British dead! The losses reduced the British morale to 2 points and their command dice to 3!

After the Assault

After the Assault

 

 

 

 

 

 

 

 

Section #1 occupied the now ruined estate house only to be forced out again as the German mortar barrage rained down supported by fire from the Lorraine.

Estate House in flames

Estate House in flames

 

 

 

 

 

 

 

 

#2 section went on overwatch in the woods but as they started taking casualties from the Lorrain lobbing shells into the woods it was obvious that even fighting for a draw was out of the question! So the remainder of the British force slipped back into the woods and withdrew.

A German victory (again).

The Germans suffered 17 casualties including a Junior Commander. The opinion of the CO increased by 1 back to zero, its start point and the men’ s opinion remained unchanged at -2 down from +1!

The Para’s suffered 23 casualties including 2 senior leaders, a junior leader and the FO. the opinion of the CO  was reduced b 1 to -2 down from a start of +1 and the men decreased by one to +3 up from the +2 starting point.

Comments.

This was always going to be a tough one for the Para’s to win and loosing the mortar barrage early after just one shot was just cruel,perhaps the british should have taken a 6 pounder! Loosing the bren team was also a blow but the Para’s held the Germans for quite a while.

Things looked a bit dodgy for the Germans once the British mortar barrage arrived things could have been quite different had that continued as the German one did although, the German side did make one HUGE mistake, they forgot the Lorrain! and didn’t bring it on until the last hour of gaming. It  only fired 2 shots, the first reduced the estate house to a burning ruins and fpinned #1 section behind, the second into the woods convinced the British that all was lost, if only I had remembered about it earlier.

So 3-1 in favour of the Germans with one draw, a great campaign that I will replay at some time although not 5 games in 5 days solo!

 

The Game kicked off to the strains of ‘Spoonful’ By Cream from the live Albert Hall set.

The Table:

Table 4

Table 4

 

 

 

 

 

 

 

 

 

The Forces:

German. I selected Platoon #1 for this battle as it had suffered less casualties than #2, after balancing out the squads all MG42 teams were manned but without any extra riflemen. Options taken were, Panzerschreck team, Senior leader,5 man MG42 team on tripod mount & one full strength Panzergrenadier squad with Junior leader

British, one fresh full strength Paratroop platoon with a Medical Orderly and an extra 2″ mortar team.

Force moral for this one is in the extreme, Paras at 11 and German at 8!

The Paras deployed first but only managed to get #3 section behind a wall in the grounds of the church, the Germans responded with a senior leader, a full Squad and the tripod MG42 team. Both squad and team immediately opened fire inflicting two points of shock on no. 3 section.

Initial deployment

Initial deployment

 

 

 

 

 

 

 

 

 

Both sides managed to get all their sections on the field and after a vicious fire-fight in which the Germans came off worse the German commander in the field decided not to wait for support teams and ordered a charge!

Charge!

Charge!

 

 

 

 

 

 

 

 

 

The firefight continued as the Panzergrenadiers inched across the open ground albeit with a lessened effect.

Across the open fields

Across the open fields

 

 

 

 

 

 

 

 

German pressure finally overcame British resolve and #3 section broke leaving the church grounds in the hands of a senior leader, a mortar team and a medical orderly! Seeing this #1 section vacated the house and moved towards the church yard.

Redeploy

Redeploy

 

 

 

 

 

 

 

 

#1 section made it into position behind the wall in the church yard and opened a withering fire on the approaching Germans! With one german squad pinned and 2 junior leaders wounded the Panzergrenadier attach seems ready to stall!

Stalled

Stalled

 

 

 

 

 

 

 

 

As the Paras kept up an unrelenting hail of lead the Panzergrenidier 2nd squad were wiped out, reducing the German command dice total to only 2, with one squad pinned in the open the German commander decided to withdraw!

Victory to the Paras!

Final positions

Final positions

 

 

 

 

 

 

 

 

The Butchers bill:

The Germans suffered 19 casualties including a Junior Commander. The opinion of the CO decreased by 2 and the men decreased by  2

The Para’s suffered 11 casualties. the opinion of the CO and the men increased by one.

As neither of these platoons will be used in the last battle no need to calculate the ‘walking wounded’

Comments.

A close call this time had the British #1 Section failed to successfully redeploy then the result may have been a lot different, makes me wonder what the outcome would have been in the last game if I had got #1 section moving sooner?

So 2 to the Germans, one to the Brits and a draw.

On to the next game

The game kicked off to the strains of ‘Godsent’ by the Bevis Frond.

The Table:

The Table

The Table

 

 

 

 

 

 

 

 

The Germans at the bottom and the British at the top.

The Forces:

German, One full strength Panzergrenadier platoon plus one extra full strength section, one 15cm Lorraine Schlepper armoured vehicle and one car for the platoon CO and a Forward Observer for an off table 81mm Mortar section.

British,  One full strength Paratroop platoon, a Forward Observer for a 3″ off table Mortar section and 1 Bren team with an entrenchment.

The Paras got of to a quick start with a double 6 in their first set of command dice which allowed them to quickly deploy 3 sections the FO and a senior leader.

British initial deployment

British initial deployment

 

 

 

 

 

 

 

 

The Germans responded with a senior leader and the Lorraine.

German initial deployment

German initial deployment

 

 

 

 

 

 

 

 

The Germans started to move forward all along the line, the Lorraine couldn’t get forward enough to get LoS on the British barricade across the road but now could be seen by the British FO who called in a barrage from the 3″ mortar section, scratch one Lorraine, the German Senior commander on the field promptly abandoned his car for the relative safety behind the nearest building.

Lorraine Kebab

Lorraine Kebab

 

 

 

 

 

 

 

 

The house in the center caught fire, possibly from a cigarette dropped by the sniper in the house, sending clouds of smoke towards the German line.

Meanwhile the rest of the Paras went on overwatch anticipating the coming assault!
The German squad in the center crossed the hedge and started the long trek over the open fields only to be forced back behind the hedge by a withering fire from the Paras no. 3 section (two bren guns). The Paras kept up the pressure until two the German squad broke and ran.
The Germans called in a barrage from an 81mm mortar battery and forced the bren team manning the barricade to temporarily  fall back along with the British FO who seems to have permanently lost contact with his battery.

Mortar barrage & odd fire

Mortar barrage & odd fire

 

 

 

 

 

 

 

 

The Germans seemed to be having trouble organising their attack so they brought on their last squad together with another senior commander and started pushing forward!

With dusk falling and time running out the Germans made their final push, as the mortar barrage intensified they started to shift their line to their right allowing two squads to take on the Paras no. 3 section. The Para Bren team at the barricade routed after suffering 2 of 3 killed. The German 2nd squad moving up the road then moved over the hedge to their right adding more pressure to the British center-left.

Para no. 3 section became pinned due to heavy fire and the British commander attempted to relieve their position by moving no. 1 section out of reserve in the corner house but they came under heavy mortar fire, no. 2 section moved left to cover the barricade and road junction.

No. 1 Section under fire

No. 1 Section under fire

 

 

 

 

 

 

 

 

Under intense fire from two German squads no. 3 section broke and ran and with no.1 section taking casualties from the mortar barrage the British CO reluctantly pulled the remainder of the platoon back.

The end game

The end game

 

 

 

 

 

 

 

 

With the British withdrawing this one is another win for the Germans

The Butchers bill:

The Germans suffered 9 casualties, 4 dead, 3 to miss the next battle for platoon #3 and 2 returned to duty. The opinion of both the CO and the men of the Platoon Leaders performance were both increased by 1

The Para’s suffered 13 casualties, 6 dead, 3 to miss the platoon’s next battle and 3 returned to duty. the opinion of the CO and the men dropped by one.

Comments.

The Para’s are a tough nut to crack! I must admit that right up to the last quarter of the game I thought it was heading for a draw. The British cunning use of their horde of CoC dice to repeatedly end the turn before the Germans could hone in with their 81mm mortars frustrated the hell out of the German commander, but once the Germans managed to establish the barrage it was a real fight and again the German numbers made the difference bringing superior force against a point in the line until it gave way!

on the the next battle…

 

The 2nd game started appropriately to the strains of “The Die is Cast” by the Bevis Frond.

The Table:-

DSC_0868

 

 

 

 

 

 

 

 

 

 

 

 

 

Germans to the left, Para’s to the right.

The Forces:

German, One full strength Panzergrenadier platoon plus one extra full strength section, one 15cm Lorraine Schlepper armoured vehicle and one car for the platoon CO.

Lorraine

Purchased and painted for this campaign

Lorraine Schlepper.

 

 

 

 

British,  One full strength Paratroop platoon plus a Forward Observer for a 3″ off table Mortar section.

The plans, to win the Germans need to exit at least one Section off the British table edge. Using what’s hoped to be overwhelming odds and the firepower of the Lorraine the Germans plan to stretch the British line to breaking point!

The British plan to use the cover and reduce the German numbers by accurate firing and the 3″ mortar barrage.

 

The game.

The Germans started well by deploying 2 sections onto the table in cover unfortunately for them they were trumped by the British throwing 3 sets of double sixes in a row (2d6 =retain next phase) thus giving the Para’s 4 phases in a row allowing them to deploy 3 sections, 1 x 2” mortar team, 1 Piat team, one forward observer and call for a 3” mortar barrage!

The mortar barrage was off target but fortunately the forward observer was able to re-establish contact with the unit and adjust bring the barrage crashing down on the German section!

Just missed, for now!

Just missed, for now!

 

 

 

 

 

 

 

 

As the Germans were building up their force fairly slowly and were mostly in cover the British 2ic decided to send Section 1 over the hedge and through the plowed field to flank the German build up in the wood.

Left flanking move

Left flanking move

 

 

 

 

 

 

 

 

Unfortunately for the Para’s before they could get into position they came under a withering fire from an ambushing German section and suffered considerable casualties but were able to retreat to the relative safety of the farm yard but took no further part in the action!

Meanwhile from the German side the Lorraine rumbled onto the field of battle and opened fire on the building where the Forward Observer was frantically trying to re-establish contact with the 3″ Mortar Section, the result was that the FO promptly legged it from the field!

The Lorraine Enters

The Lorraine Enters

 

 

 

 

 

 

 

 

Meanwhile back in the plowed field the German ambushing section crossed the hedge and moved down the field the threaten the leftmost British jump off point.

Spotting the danger the Para 2ic split section 2 and led half of it to catch the Germans in the open and force them back up the field to the cover of the hedge.

The Ambushers ambushed

The Ambushers ambushed

 

 

 

 

 

 

 

 

Although disaster had been averted on the British left the cost had been to thin the line and the Germans opened what was the main action of the day, the Lorraine moved forward and pounded the Paras in the farmyard while on the right two almost intact German squads move forward and fired on the Paras crouched behind the fence.

Suffering heavy casualties the Paras behind the rail fence routed from the field leaving the way open for German victory.

The Butchers bill:

The Germans suffered 15 casualties, 7 dead, 4 to miss the next battle for platoon #1 and 4 returned to duty. The opinion of the CO of the Platoon Leaders performance increased by 1 and the men reduced by 1

The Para’s suffered 12 casualties, 6 dead, 3 to miss the platoon’s next battle and 3 returned to duty. the opinion of the CO droped by one while that of the men increased by one.

 

On to Game #3

Game #1 started with the not very muted strains of Jimi Hendrix from ‘3 nights at Winterland’ album:

The Table, Germans to the left Brits to the right.

KVL#1

 

 

 

 

 

 

 

 

The plans:-

German, with superior numbers pin the Paras then outflank, while the Brits just needed to get into position in cover and inflict casualties.

Although the Paras managed to inflict casualties at a rate of 2 to 1 it just wasn’t enough to force the Germans back, although one German section was pulled back after taking the brunt of the losses, a move I may not have made in a one-off game!

Fortunately for the Brits the Germans just couldn’t seem to move forward fast enough and the delay prevented the Germans in moving up to flanking positions until the final 10 minutes of the game – too late to close the deal!

With both sides failing to meet the victory conditions of driving their opponent from the field the game was judged to be a dishonorable draw.

The Butchers bill:

The Germans suffered 10 casualties, 5 dead, 3 to miss the next battle for platoon #1 and 2 returned to duty. The opinion of both the CO and the men of the Platoon Leaders performance were both reduced by 1

The Para’s suffered 4 casualties, 2 dead, 1 to miss the platoon’s next battle and 1 returned to duty. the opinion of the CO droped by one while that of the men increased by one.

on the the next battle…

Setup for the Toofatlardies Chain of Command campaign Kampfgruppe Von Luck.

Background: KVL is a small ‘ladder’ campaign with elements of the 21 Panzer Division vs elements of 12 Parachute Battalion on the 6th of June 1944. In short the paras have landed and the Germans are trying to dislodge.

Each side has a ‘pool’ of 3 platoons plus in some scenarios some support options. No platoon may fight in 2 consecutive battles, understrength platoons may be combined.

KVL#1 The first scenario table is quite simple with the Paras trying to hold a perimeter on the right of the table while the Germans are pushing forward from the left.

 

 

 

 

 

The Paras drop was dispersed on landing and they are still in the process of forming up so a few die rolls are required to establish the British strength, the result was that the British Platoon HQ is missing the 2″ mortar squad and the Second section in its entirety!  To be honest I would really liked to have had the mortar, I have found it in the past to be so useful!

The Germans start with a full Panzer Grenadier platoon and 5 points of support with 4 of the support points I selected an MG42 on tripod mount with 5 crew giving the Germans an extra big punch! With the last point I took a car for no other reason that at the worst it can be used as mobile cover 🙂

I’ll post the batrep tomorrow.