I’ve added an ‘Events’ plugin to the Games Played page with the hope that I will at least record played games even if I don’t write them up! ūüėČ

Well I’m off on holiday for a week tomorrow so this will be the last post of 2014! I’ve already made¬†some changes to the site, different Theme and I will no longer maintain the WWII ans Black Powder sites, I’ve decided to roll everything into this site to save work!

So here is the last model of 2014:-

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First of five British M5’s, I have the other 4 primed on the sprue. While I was spaying I also primed 4 German Panthers and 3 Tigers, so lots of 15mm stuff ready to build and paint when the bad weather sets in!

When I get back from holl’s I’ll post a list of all the kits that I have to choose from to build!

Merry Christmas to all my reader!

Update on the previous post, once again the Germans withdrew, this time it was my fault! The remaining US Sherman advanced with infantry support and I saw the chance of moving the Panzer IV forward in the German phase and interrupting the following US phase and managed to destroy the Sherman! Unfortunately to get line of site I moved the Panzer IV a little too far and left the side of the tank open to a shot from the infantry Bazooka! One Panzer IV up in flames! As the Yanks still had a rifle section and a machine gun section to deploy the remaining German troops were hopelessly outnumbered and withdrew!

Another great game and the US Armoured Rifle Platoon can really kick ass! They don’t have as many command dice (5) as the British Airborne (6) but they are a really well balanced force with lots of fire-power.

I have reset the table see pic. below and plan to play out a similar scenario (US force advancing).

For the new year I would like to put together a campaign using the TFL At the Sharp End Campaign Handbook.

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Well virtually no painting done in the last week as I set up the table and started some games!

In the May and October (2014) Issues of Miniature Wargames Martin England wrote two articles on playing WW2 games solo with a system he calls the Threat Generation System (TGS). I’m not going to re-write the articles here but just outline how it works. The core is a card deck with one card for each enemy unit/section and a number of blank cards, a template, ¬†‘The Direction Finder’, a 2D6 template to determine the direction the enemy may be coming from and and three small charts to decide the initial action for the unit.

I’ve completed one game and I’m part way through another using¬†TFL’s Chain of Command rules. I made a few adjustments to Martin’s system mainly the bits that deal with range, CoC’s ground scale is 40yds to 12″, I also didn’t reveal the unit unless it was spotted, ¬†and moved the card as infantry until a clear line of sight is established. I also rolled the enemy action dice and accrue’d CoC points and applied 6’s as appropriate. No patrol phase was performed and no ‘jump off points’ were placed for either side.

So how did the system work? ¬†Very well, it allows a solo game to develop where the player IS truly surprised. In the first game a platoon of British Para’s were given the task of securing two rail bridges, the Brits started and deployed a sniper team and a section onto the table, cards were drawn for the Germans and placed, no line of site so face down. The Paras continued to deploy but because of mechanical problems the Jeep towing the anti-tank gun managed to make it no further than 12″ on to the table.

And then a StuG III came rumbling over a hill to the Brits left and opened fire! The system works!! As the game developed several other surprises popped up but at no point did I feel that it was random, as I was feeding more Para’s into the battle it seemed that my opponent (the system) was doing the same and mounting a more than credible defence (offence). To cut a long story short the Para’s forced the Germans ¬†to withdraw but only just!

Game two pits a US Armoured Rifle Platoon against a supported Panzergrenadier Platoon, it’s worth noting that once the card deck is built some cards are randomly removed so you don’t know exactly what force you will be facing!

Table is laid out below:-

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The Americans rolled onto the table in ¬†their M3 Halftracks led by a Sherman tank, heading for the rail bridges, only to be confronted by a Tiger Tank that promptly knocked out the Sherman and forced the Yanks to bail out of the M3’s and dive for cover! The Yanks brought forward from the end of the column (off the table) a Sherman 76 (bigger gun but still no real match against the Tiger), but wait! One lucky shot and the Tiger went up in flames! Further German forces joined the fray, a Panzer IV, an anti-tank gun and a Panzergrenadier section with two MG42’s and panzerfaust’s.

Again the system has worked well in providing a hidden and credible opposition to the US force, once I complete this game I’m going to try more variations!

 

Having mostly recovered form a cold I managed to do a bit at the end of last week and completed the first Maintenance Soldier from the Ma. K. set :-

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Quite happy with her although having done some of the work while under the weather I think she’s not as good as I could have done.

I also managed to get another couple of figures primed and completed the legs of the seated figure, I’m painting him in four pieces head, collar, torso and legs

Having been struck down with a bad cold last week almost nothing got progressed or completed, I did however manage to do almost all of the final work on a small modular wood:-

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I’ve had the trees for some time, they were bought without bases to fit into my home-made hedgerows but, as I do try to maximize resources I decided to make them double as a small wood or tree-line as well.

I made individual tree bases with 20mm mdf bases and Miliput with a hole in the top to take the tree trunk, textured and painted  the completed trees fit into some skirmish movement trays to give greater stability.